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Wednesday, December 30, 2009

Dota 6.65 6v6 Map

Great News for Dota-Allstars 6v6 fans, Dota 6.65 6v6 Map is now released by GoD-Tony. Now you can play Dota Allstars 6.65 with two extra players. Play this map in Garena or, game will be bit long, but you'll surely have fun.

DotA-Allstars v6.65 6v6 Ver.1.w3x

Tuesday, December 29, 2009

The Princess and the Frog

The Princess and the Frog is a 2009 American animated family film loosely based on E. D. Baker's novel The Frog Princess, which was in turn inspired by the Grimm brothers' fairy tale "The Frog Prince". It is the 49th animated feature in the Walt Disney Animated Classics line, and the first of these films to be traditionally (2D) animated since 2004's Home on the Range. The film was directed by John Musker and Ron Clements, directors of The Great Mouse Detective, The Little Mermaid, Aladdin, Hercules, and Treasure Planet, with songs and score composed by Randy Newman and featuring the voices of Anika Noni Rose (as Princess Tiana), Oprah Winfrey, Keith David, Jim Cummings, John Goodman, Jenifer Lewis, Bruno Campos, Michael-Leon Wooley, Peter Bartlett and Terrence Howard. Princess Tiana is also notable as Disney's first African-American princess.

Watch it :

Avatar 2009

Avatar is a 2009 American science fiction film written and directed by James Cameron, and starring Sam Worthington, Zoe SaldaƱa, Sigourney Weaver and Stephen Lang. The film is set in the year 2154 on Pandora, a fictional Earth-like moon in a distant planetary system. Humans are engaged in mining Pandora's reserves of a precious mineral, while the Na'vi — the sapient race of humanoids indigenous to the moon — resist the colonists' expansion, which threatens the continued existence of the Na'vi and the Pandoran ecosystem. The film's title refers to the remotely controlled, genetically engineered human-Na'vi bodies used by the film's human characters to interact with the natives.

Watch it :

Dota needs support!

World Cyber Games also known as WCG, The most renowned eSports event in where professional players from different countries participate in several games as a team or an individiual but, unfortunately Warcraft 3, DotA-Allstars is not considered as an official game in this mega championship. DotA has been ignored in the past few years due to improper management and negligence of organizers in WCG. They think that DotA has no potential to be in the official game list but the fans will prove it wrong!

Now it is time to force the WCG organizers to include DotA in WCG 2010, it should be recognized as a competitive strategy based game. Show your support by casting your vote and keeping DotA-Allstars future alive in these kind of events. So, the players can participate and compete on big-stage in this event to show their skills.

Dota 6.65

Dota 6.65 - Dota Allstars 6.65 Map. Finally, the wait is now over the DotA 6.65 is now released with a huge list of changelogs and 2 New Heroes as IceFrog already gave a hint of them. Get ready to play/try the new features and changes in this map.

DotA-Allstars v6.65.w3x (mirror 1)
DotA-Allstars v6.65.w3x (mirror 2)

New Heroes

New agility hero (Murloc Nightcrawler)

Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.

Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points ofAgility.

Duration: 15/30/45/60

Shadow Dance:
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120

New intelligence hero (Ancient Apparition)

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito

Cold Feet:
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

Hero Changes

- Reworked Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

Bounty Hunter
- Reworked Jinada

Old Jinada:

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%
Evasion Chance: 15%

New Jinada:
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7

Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)

Reality Rift:
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.

Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)

- Force of Nature's Treants now have 33% spell resistance

- Fiery Soul buff duration increased from 5 to 7 seconds

- Movement speed increased from 300 to 310

- Stone Gaze cooldown increased to 100

- Movement speed increased from 300 to 315

Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

- Cast Point improved
- Decrepify can now be cast on Nether Ward

Queen of Pain
- Base Intelligence increased by 5

- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

- Base damage modified a little from 39-61 to 43-57

- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

- Upheaval cooldown increased from 20 to 65 seconds

- Reworked hero (124153)

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10

Soul Assumption:
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.

Gravekeeper's Cloak:

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.

Summon Familiars:
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

Familiars take reduced damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy

- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce

Item Changes

- Added a new recipe item (Urn of Shadows)

- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10

Scroll of Town Portal
- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.

Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Boots of Speed
- Now available in the side shops

- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

Force Staff
- Push distance increased from 500 to 600

Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil

- Maelstrom attack speed bonus increased from 15 to 25

Planeswalker's Cloak
- Price increased by 100

: Radiance
- AoE damage effect can now be toggled on and off

- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)

Gameplay & Cosmetics

* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax

Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26

* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)

Bugs Fixes

* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs

Garena maphack v3.1

GarenaHack-er has released a Garena Universal Maphack 3.1 which does not modify any Garena files nor it requires any Garena Hack/Crack. This Garena Universal maphack supports Warcraft v1.24c Patch and previous versions. It is currently undetectable in Garena.

Get QB on Kunkka

Dota 6.64 Bug & Exploit - Normally, Kunkka - Admiral Proudmoore is not allowed to have Quelling Blade item which increases your damage against non-hero units. But, you can actually get Quelling Blade on Kunkka by performing a simple trick/bug. Kuarinofu has posted a video of it on YouTube, watch it below and just follow the simple in DotA steps to get quellingblade working on Kunkka :)

Surprisingly, it works with Kunkka's Tidebringer means, you can do 35% extra damage. This bug is quite abuse able but IceFrog may release Dota 6.64b for it's fix. Pudge/Vengeful Spirit may also acquire Kelen's Dagger through this trick.

Dota 6.64 Bug Abuse

Dota 6.64 - Obsidian Destroyer infinite bottle rune abuse. You can abuse Bottle Rune and it's charges using Obsidian Destroyer's second skill, Astral Imprisonment. You can get infinite bottle charges, but you need to be perfect with timings. Check the video below:

Invoker Guide

The Invoker


Vanguard, Orchid Malevolence, Monkey King Bar, Satanic, Stygian Desolator, Manta Style, Butterfly, Eye of Skadi, Power Treads, Phase Boots, Black King Bar, Hood of Defiance, Mask of Madness, Cranium Basher, Linken’s Sphere, Radiance, Buriza du-Kyanon, Assault Cuirass, Aghanim’s Scepter.


Everything in the Push and Kill sections.

Removing lane opponents:

If you are carrying with Invoker it helps magnificently to start in mid lane. Sure, you lose access to the side shops and therefore easy construction of an Orchid, but the fog of war in mid lane more than makes up for it. By the time early game starts fading out it should be nighttime. Thus when you want to chase your enemy out of the lane all you need to do is pull the creep line back such that you are at the top of the ramp, where your enemy can’t see you. Unless they refuse to farm and deny then they will have to come into the river. Once they are in position, you can start harassing them with your potent spells.

In an Exort build I cast Chaos Meteor or Alacrity. Alacrity if they have shown themselves to be slow to react when I attack them, Chaos Meteor if they tend to run. If they are being cautious and don't give you any opportunities to get close, hit them with a Sunstrike the next time they go in for a last hit.

Wex builds have a fantastic way to send enemies back: EMP. Should this be insufficient you can also try Alacrity or Tornado, though Alacrity tends to be more efficient with its low manacost and cooldown.

With a Quas build I use Cold Snap or Ice Wall. Cold Snap will do a lot of damage if you can trick them to attack you first (and thereby attract fire from your creeps). If the other player is reluctant to engage you then Ice Wall can provide you with a good few seconds to hit them freely. Said reluctant player will be unlikely to suddenly become aggressive, and their response to the appearance of the wall will be to run away.

The hybrid builds are situation dependent. Just use some spell I mentioned in the above sections. It will likely be obvious which spell will be most effective. If not then just swap between the potential spells to stay unpredictable.


1) QW
2) QE
3) Note for the Wex builds
4) WQ
5) WE
6) EQ
7) EW

Role Considerations

Support: You will not have Alacrity or Forge Spirits until late game, so you will need to rely on items to provide buffs. I recommend the healing items: Mekansm, Urn of Shadows, and Bloodstone.

Disable: A natural build for a Disable Invoker. You already have many disables through your skills, so it might be prudent to use item slots on survivability items, or maybe Aghanim’s. Something like a Blink Dagger or Force Staff would not be untowards as well, since they both increase your ability to chase/initiate.

Push: Your pushes will be slow until you get to higher levels of Tornado, so you will need to build up large waves of allied creeps with Deafening Blast. Consider getting a Mekansm or early Assault Cuirass to aid in this.

Kill: You will need damage items. You don’t do enough by yourself. Go get a Desolator or Radiance so you aren’t useless (don’t forget Radiance is good for Cold Snap and Ghost Walk).

Carry: You can actually become a reasonably solid tank carry if you get the right items. A setup like Heart of Tarrasque, Power Treads, Eye of Skadi, and Manta Style can yield quite a lot of EHP, and help you take advantage of your high regen and disables. Radiance and Mjollnir are also solid item choices to improve your DPS.


EW-Disable/Carry: Download

WQ-Kill: Download
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Ursa Warrior Guide


Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Level 1 -- 70 damage, 25% slow
Level 2 -- 120 damage, 35% slow
Level 3 -- 170 damage, 45% slow
Level 4 -- 220 damage, 55% slow

4secs duration at all levels
7secs cooldown at all levels
365 Area of effect at all levels


Sends Ulfsaar into a rage until he can expend his energy on a target.
Level 1 -- 45 mana, 400% increased attack speed for 3 attacks
Level 2 -- 55 mana, 400% increased attack speed for 4 attacks
Level 3 -- 65 mana, 400% increased attack speed for 5 attacks
Level 4 -- 75 mana, 400% increased attack speed for 6 attacks

15secs duration at all levels
10secs cooldown at all levels

Fury Swipes

Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
Level 1 -- 5secs, 10 bonus dmg per attack
Level 2 -- 5secs, 15 bonus dmg per attack
Level 3 -- 5secs, 20 bonus dmg per attack
Level 4 -- 5secs, 25 bonus dmg per attack

• This is an orb effect.
• Counter gets reset after 5 seconds.


When activated, greatly increases Ulfsaar's damage based on his current life.
Level 1 -- 4% of current life is dealt in damage.
Level 1 -- 5% of current life is dealt in damage.
Level 1 -- 6% of current life is dealt in damage.

15secs duration at all levels
25secs cooldown at all levels

• Doubles the damage dealt by Fury Swipes.

A step-by-step guide

Step 1: Skill Build
1. Overpower
2. Fury Swipes
3. Fury Swipes
4. Overpower
5. Fury Swipes
6. Enrage
7. Fury Swipes

After which Overpower is maxed first,
followed by Earthshock.
Enrage is taken whenever possible, at 11 and 16.

Fury swipes is needed early to take out Roshan.
Earthshock is delayed as 25% slow at level 1 is too ineffective due to Ursa's slow casting animation. Rely on teammates for disables/slows if you are ganking during early levels.

Step 2a: Laning (As Scourge)
Start off with the following items:
Set 1:

Set 2:

If you are going for Set 2, you will be lacking Hp Regen items. Borrow from lanemate or get a RoR from sideshop asap. 100% block is useful against harassment. If you are unsure of how aggresive your lane might be and its harassment type (Magic vs Physical), go for Set 1.
Note: Do not buy quelling blade. It has no effect for Ursa once he learns Fury Swipe.

* Head off to top lane for easier access to jungle. Stick to lane to farm last hits
* Pull neutrals creeps whenever possible (if ally isn't doing it)
* Get a RoR from sideshop for hp regen once you have 350 gold
* Lvl1 Overpower + Lvl 1 Fury Swipe does decent harass dmg. Works well when paired with an ally with a disable/slow

Step 2b: Jungling (As Scourge)
Somewhere in between 5-7 mins, you will reach level 5-6 or so. With Enrage, it makes jungling easier since Fury swipes does double the bonus damage now. To take off higher level creeps,

* cast Overpower, wait till it has cooldown (10secs)
* unleash all your attacks during the remaining 5secs of Overpower, with Enrage on
* Immediately recast Overpower once the bonus attacks are gone
* Keep in mind this Double Overpower tactic

Step 3: Roshan + getting your Blink Dagger
Usually, within 10-12 minutes all components for a Vladmir's Offering can be bought.
You should be approximately level 7 by now.

* Head off to the Ancient Creeps camp for easy money first. Clear them with Double Overpower tactic
* Again with Double Overpower, take out Roshan. You should be near full health when he is dead.
* Head back to Ancient Creeps to clear them again. They should have respawned by now. By now, you should be around Level 9

Farming for Blink Dagger

* Ancient Creeps are great money source so try to stick to laning the bottom lane for last hits. Alternate between the two. If lane pushed too far, go ancient creeping.
* Alternatively, jungle in Sentinel's forest if you know it is safe and go ancient creeping in between.
* Aside from Dagger, you need some gold for a pair of boots too of course

Step 4: Assasination Time

With these items, and at least a level in Earthshock, the time is ripe to pick off lone targets. Remember the to utilize Double Overpower.

Look out for these heroes for a sure kill:
- No Invis ability (unless you have dust/gem/sentry)
- No Stun (likely to escape)
- No Blink or similar abilities eg Surge, Storm's Ball, Lycan's Wolf form.

Note: Dagger has a max range of 1200. However, if you target a location beyond 1200 range, you will only blink for 960 range. It takes practice and good estimation to achieve the maximum.

Damage Approximation

* Fury Swipes damage from 6x attacks (Lvl 4 Overpower) ~ 1000dmg
* Fury Swipes damage from 12x attacks (Double Overpower Tactic) ~ 4000dmg

The said damage are appromixate values from Fury Swipes alone, without bonus damage from Enrage and your base attack. Fury Swipes forms the bulk of the dmg done. As a rule of the thumb, ALL casters die from one Overpower. Certain Strength heroes requires about one-and-a-half Overpower to be killed.
Note: Fury swipes deals double damage (50dmg) when Enrage is active

Step 5: Items Dilemma
Problem 1: By now you will realise that HP isn't an issue but Mana seems to always be giving problems. You cannot sustain going on killing heroes one after the other. You have to come back to the fountain often.

A few solutions:

Having CM on your team is a huge asset for Ursa. Not only does it solves your mana issues, she makes a great lane partner as well.

Linken's is the next best item of choice. It works well in most inhouse and casual pub games. Start by getting a Void stone first to fix your mana problems. Spell block will come in handy versus heroes with a single disable, eg SK, DK, Lina etc. More often than not, the spell block will trigger itself from some random spell in a major teamfight, but it will prove useful especially during the post-battle chases where it is mostly 1v1 or 1v2.

The other alternative is to go Bloodstone. It is not the best item there is but it gives you infinite mana for Earthshocks, Blinks and Overpower. Note that Bloodstone no longer gives bonus HP regen. Aside from Mana, the extra 450HP helps. Start off by buying a Energy Booster for a quick +250 mana boost.
Note:I prefer Linken's in general. Bloodstone is fine if you want an infinite supply of mana but it doesn't grant you any form of spell block/immunity against disables.

Problem 2: You can't seem to be getting killls because there are too many stunners in the opposing team and/or they seem to cluster together. Never a chance to pick off lone targets.

A few solutions:

Have Omniknight to repel you. Again, you hardly see one in a pubgame. If you have a friend, it is worth to try out this combo.

Do plan ahead if you are making Linken's or BKB. Choose one, both is a waste. Note however if you have a Omni for repel, getting Linken's is still a viable choice since Linken's will spell block a purge (from Diffusal) before Repel. Therefore, it will require 2 successive purges from opponent to dispel Repel completey.

Focus on farming for a BKB. It will help you immensely. Note that BKB will dispel your Overpower (so no Double Overpower). Once you Blink + BKB + Stomp in, you need to cast Overpower. This will cost you 0.5secs of casting time.

Still no BKB yet?
Wait for an ally to initiate. If he can soak in the stun for you, you can blink in without being disabled to finish him off. During major teamfights, do the same by hanging around at the back and wait for opponents to release their stuns. Do not blink in into the main fray however, pick off those casters at the far back first. The key is to eliminate all the soft casters with disables and slows. Engage another target only if you have Overpower + Enrage on. Earthshock is spammable as well, provided you have ample mana. Otherwise wait for your Dagger to cooldown for the next opportunity to kill.

Step 6: Roshan every 10 minutes
Take note of the timing you last killed Roshan. He spawns every 10mins after death. You get Cheese + Aegis from the 3rd kill onwards (30mins+)

Tactical usage of Aegis and Cheese:
- Ursa should get the Aegis, pass the Cheese to your next best Carry.
- Upon having an Aegis, you might want to organize a team push since Aegis (and Cheese) raises the chances of a successful push.
- If you die while holding Aegis and 5 enemy heroes are camping beside you, immediately Blink away when you revive. You shouldn't recklessly die this way in the first place, but it does happen once in a while.
(A crude way is to spam blink hotkey and click on a safe spot)

Step 7: Too much cash

Unfortunately, Ursa isn't the kind of hero which does good with Damage items. He can't use orbs, bashes (conflicts with fury swipe) as well as critical items (conflicts as well). I won't go into details here as to why. The surest way to increase his DPS is by getting Heart to amplify his Enrage.

With all the extra HP he has, fit in a Blademail. Blademail does pure damage. What you deal is what you get. If you lose 1000hp, so does your enemy.
In fact, if you already have Bloodstone, your HP should be sufficiently high (~2000HP) to make use of Blademail. Therefore skip Heart for Blademail first.
Usage: Activate the moment you blink+stomp in. Or when focused, whichever comes first.

Also, get Boots of travels. Alternatively, Phase boots.

Step 8: Watch out for counters
Some Specific Counters against Ursa

* Blademail is great and all, but often it is the item that will be used to counter you. So watch out for those spikes after you Blink + Stomp into the crowd. Don't target them.
* Purge from Diffusal kills your Overpower and slows you to a crawl.
* Disables that passes through BKB. Bane (Atropos) is one hell of a nuisance for Ursa especially during early game. He will sleep you often. And his Ultimate passes through BKB, so watch out.
* Mega-slowers like Viper and Lanaya can be as irritating as disablers/stunners

This step-by-step guide, in my opinion, is the best way to introduce someone who is new to Ursa to get intimate with him. It is pretty much a idiot-proof guide by which you follow it and definitely get at least 10 kills with a positive K-D ratio.

To further improve on playing Ursa however, requires a much deeper understanding of the hero and this is where the player himself have to learn and discover at his/her own pace. That said, this guide is meant to serve as a stepping stone for you to master Ursa.

As far as item argument goes, I'm against listing all the viable/recommended/non-recommended items since it doesn't help in making the guide any clearer since most item choices are situational. What I listed are those which works 90% of the time, bearing in mind such games played are either Pubgames or Casual Inhouses.

Did you know? (Treant Protector)

Did you know?

Treant Protector's Living Armor can be targeted on allied structures.